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2D physics platformer

Dynamo

A fast platformer where I focused on traversal feel, combat, enemy AI, and the moment-to-moment gameplay loop.

Dynamo thumbnail
Dynamo screenshot 1Dynamo screenshot 2Dynamo screenshot 3

Project summary

Dynamo is a good example of the systems work that shaped how I think about responsive player controls.

Role

Gameplay Programmer

PC

Stack

C++Custom engineGameplay prototyping

Outcome

I implemented grappling traversal and combat mechanics, supported level scripting, and pitched early gameplay ideas through Unity prototypes.

Challenge

The project needed traversal and combat to feel punchy while still fitting the constraints of a custom engine and a student-team schedule.

Highlights

  • Grappling traversal
  • Combat mechanics
  • Enemy AI
  • Unity prototypes for early pitching

Image set

Dynamo screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.