Project summary
Dynamo is a good example of the systems work that shaped how I think about responsive player controls.
2D physics platformer
A fast platformer where I focused on traversal feel, combat, enemy AI, and the moment-to-moment gameplay loop.




Dynamo is a good example of the systems work that shaped how I think about responsive player controls.
Gameplay Programmer
PC
I implemented grappling traversal and combat mechanics, supported level scripting, and pitched early gameplay ideas through Unity prototypes.
The project needed traversal and combat to feel punchy while still fitting the constraints of a custom engine and a student-team schedule.
Dynamo screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.