Projects

Selected projects and production work.

This page brings the strongest material together in one place, with teaser videos, screenshots, and copy tuned toward recruiters and hiring managers rather than checklist language.

Glompa thumbnail

Commercial mobile puzzle game

Glompa

2024–2025Android / iOS

A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.

Unity3DC#FirebaseIAPAdsHaptics

Client Engineer

Open project page
EOS thumbnail

3D first-person puzzle game

EOS

DigipenPC

A dimension-shifting puzzle game where I defined the core mechanic, built gameplay systems, and added engine/editor tooling.

C++Custom engineOpenGLFMODnlohmann/json

Lead Game Designer / Gameplay Programmer

Open project page
Dynamo thumbnail

2D physics platformer

Dynamo

DigipenPC

A fast platformer where I focused on traversal feel, combat, enemy AI, and the moment-to-moment gameplay loop.

C++Custom engineGameplay prototyping

Gameplay Programmer

Open project page
Hunter’s Tale thumbnail

Strategy prototype / internship project

Hunter’s Tale

2017PC / Android

A risk-management strategy game where I helped the team organize combat logic, tools, and reporting workflows.

UnityPythonLuaSQLREST APIs

Gameplay Programmer (Tech Lead)

Open project page
Patchketeer thumbnail

Global Game Jam prototype

Patchketeer

2020PC

A playful repair-and-reach arcade game where I focused on generation, traversal feel, and readable player feedback.

UnityProcedural generationLevel difficulty tuning