
Glompa
Glompa
Commercial mobile puzzle game · 2024–2025
A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.
Projects
A grid of project cards with a quicker visual read — useful when you want the headline, thumbnail, and a short summary at a glance.

Glompa
Commercial mobile puzzle game · 2024–2025
A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.

EOS
3D first-person puzzle game · Digipen
A dimension-shifting puzzle game where I defined the core mechanic, built gameplay systems, and added engine/editor tooling.

Dynamo
2D physics platformer · Digipen
A fast platformer where I focused on traversal feel, combat, enemy AI, and the moment-to-moment gameplay loop.

Hunter’s Tale
Strategy prototype / internship project · 2017
A risk-management strategy game where I helped the team organize combat logic, tools, and reporting workflows.

Patchketeer
Global Game Jam prototype · 2020
A playful repair-and-reach arcade game where I focused on generation, traversal feel, and readable player feedback.