Commercial mobile puzzle game
Glompa
A cozy linker game where I built player-facing systems for progression, monetization, social features, and reusable UI flows.
Singapore · interactive media portfolio
Interactive Media Developer. Building practical Unity systems for real teams. I work across gameplay, UI, tools, and interactive media systems with a practical engineering mindset.
Interactive Media Developer
Unity / C# systems builder
Gameplay and UI implementation
Live operations and production support
Selected work
The site uses only verified project details from the existing portfolio and resume. The goal is to show recruiter-friendly context without inventing anything.
Commercial mobile puzzle game
A cozy linker game where I built player-facing systems for progression, monetization, social features, and reusable UI flows.
Commercial live mobile game
Supported localization, gameplay quality-of-life, social features, and release work on a large live title.
3D first-person puzzle game
A dimension-shifting puzzle game where I helped define the core mechanic, built gameplay systems, and added engine/editor tooling.
2D physics platformer
A fast platformer where I focused on grappling-hook traversal, combat, enemy AI, and the feel of the gameplay loop.
Production experience
The commercial roles are the clearest proof that Jon can work with a real team, real content, and real deadlines.
Glompa (Android / iOS) — Worked cross-functionally with backend engineers, designers, and artists to ship meta-gameplay, monetization, progression, and social features in Unity3D.
Final Fantasy: War of the Visions (Android / iOS) — Supported localization systems, gameplay quality-of-life, and social features for a live mobile title in Unity3D.
Hunter’s Tale (PC / Android) — Built a turn-based battle RPG with roguelike elements using Unity3D and supported the team with tooling that made bug reporting easier.
Toolbox
The pitch is simple: enough engineering depth to build systems, enough production awareness to ship them cleanly.
About
I’m an interactive media developer based in Singapore. My background spans commercial Unity/C# work, game systems, editor tooling, and earlier C++ / custom-engine experience.
I like building things that are useful to teams and understandable to players: UI systems, gameplay loops, live-ops support, tools that reduce friction, and the unglamorous pieces that keep production moving.
The short version: I can sit between creative intent and implementation detail without turning the codebase into a shrine to my own cleverness.
Let’s talk
Based in Singapore. Open to Unity, gameplay, and interactive media roles.