
Commercial mobile puzzle game
Glompa
A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.
Selected projects
A short look at the projects that best show the mix: live game work, systems, and gameplay implementation.

Commercial mobile puzzle game
A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.

3D first-person puzzle game
A dimension-shifting puzzle game where I defined the core mechanic, built gameplay systems, and added engine/editor tooling.

2D physics platformer
A fast platformer where I focused on traversal feel, combat, enemy AI, and the moment-to-moment gameplay loop.

Strategy prototype / internship project
A risk-management strategy game where I helped the team organize combat logic, tools, and reporting workflows.
Experience
I’ve shipped with small teams, large teams, and the usual moving targets that sit between design intent and release.
Glompa (Android / iOS) — Worked cross-functionally with backend engineers, designers, and artists to ship meta-gameplay, monetization, progression, and social features in Unity3D.
Final Fantasy: War of the Visions (Android / iOS) — Supported localization systems, gameplay quality-of-life, and social features for a live mobile title in Unity3D.
Hunter’s Tale (PC / Android) — Built a turn-based battle RPG with roguelike elements using Unity3D and supported the team with tooling that made bug reporting easier.
Toolbox
Enough depth to build systems, enough production awareness to keep the work shippable.
About
I’m an interactive media developer based in Singapore. My background spans commercial Unity/C# work, game systems, editor tooling, and earlier C++ / custom-engine experience.
I like building things that help teams move faster: UI systems, gameplay loops, live-ops support, tools that cut friction, and the unglamorous pieces that keep production moving.
The practical version: I try to keep creative intent and implementation detail close together, without making the codebase harder to ship.
Contact
Based in Singapore. Open to Unity, gameplay, and interactive media roles.