Project summary
EOS let me work across design, gameplay, and engine tooling instead of staying in a single lane.
3D first-person puzzle game
A dimension-shifting puzzle game where I defined the core mechanic, built gameplay systems, and added engine/editor tooling.




EOS let me work across design, gameplay, and engine tooling instead of staying in a single lane.
Lead Game Designer / Gameplay Programmer
PC
I implemented the world-switch, player controller, subtitle/UI systems, custom reflection and serialization, and tools that helped the team iterate faster.
The core world-switch mechanic depended on a custom C++ engine, so gameplay, camera, and rendering systems had to cooperate closely.
EOS screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.