Project summary
At Recoded, I worked across the client layer with backend, design, and art to ship a live game that needed to feel tidy for players and maintainable for the team.
Commercial mobile puzzle game
A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.




At Recoded, I worked across the client layer with backend, design, and art to ship a live game that needed to feel tidy for players and maintainable for the team.
Client Engineer
Android / iOS
I built a reusable UI component layer, streamlined shared player flows, and helped improve transition time by 20%.
The front end had to support events, rewards, competitive features, and monetization without splintering into one-off flows.
Glompa screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.