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Commercial mobile puzzle game

Glompa

A cozy linker puzzle game where I built reusable Unity systems for progression, rewards, monetization, and social surfaces.

Glompa thumbnail
Glompa screenshot 1Glompa screenshot 2Glompa screenshot 3

Project summary

At Recoded, I worked across the client layer with backend, design, and art to ship a live game that needed to feel tidy for players and maintainable for the team.

Role

Client Engineer

Android / iOS

Stack

Unity3DC#FirebaseIAPAdsHaptics

Outcome

I built a reusable UI component layer, streamlined shared player flows, and helped improve transition time by 20%.

Challenge

The front end had to support events, rewards, competitive features, and monetization without splintering into one-off flows.

Highlights

  • Competitive features
  • Mail and news systems
  • In-game rewards and live events
  • Store, ads, and haptics integration

Image set

Glompa screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.