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Strategy prototype / internship project

Hunter’s Tale

A risk-management strategy game where I helped the team organize combat logic, tools, and reporting workflows.

Hunter’s Tale thumbnail
Hunter’s Tale screenshot 1Hunter’s Tale screenshot 2Hunter’s Tale screenshot 3

Project summary

This internship project was where I started leaning hard into practical tooling, not just game logic.

Role

Gameplay Programmer (Tech Lead)

PC / Android

Stack

UnityPythonLuaSQLREST APIs

Outcome

I built the action-time battle system, combat abstractions, a spreadsheet-to-data pipeline, and a debug reporter that pushed logs and screenshots to Trello.

Challenge

The design relied on a clean action-time combat loop, but the team also needed shared tools to keep content and debugging manageable.

Highlights

  • Action-time turn system
  • Combat abstractions
  • Spreadsheet-to-data pipeline
  • Bug-reporting tool for QA

Image set

Hunter’s Tale screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.