Project summary
This internship project was where I started leaning hard into practical tooling, not just game logic.
Strategy prototype / internship project
A risk-management strategy game where I helped the team organize combat logic, tools, and reporting workflows.




This internship project was where I started leaning hard into practical tooling, not just game logic.
Gameplay Programmer (Tech Lead)
PC / Android
I built the action-time battle system, combat abstractions, a spreadsheet-to-data pipeline, and a debug reporter that pushed logs and screenshots to Trello.
The design relied on a clean action-time combat loop, but the team also needed shared tools to keep content and debugging manageable.
Hunter’s Tale screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.