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Global Game Jam prototype

Patchketeer

A playful repair-and-reach arcade game where I focused on generation, traversal feel, and readable player feedback.

Patchketeer thumbnail
Patchketeer screenshot 1Patchketeer screenshot 2Patchketeer screenshot 3

Project summary

Patchketeer was a fast jam project, but the systems still needed to be clear and fair to support the high-speed fantasy.

Role

Game Jammer

PC

Stack

UnityProcedural generationLevel difficulty tuning

Outcome

I worked on Gaussian sampling for jump points, difficulty scaling through generation, and a jump trajectory indicator.

Challenge

The level generation needed to feel fair while still staying lively and compact for a jam scope.

Highlights

  • Gaussian point sampling
  • Difficulty scaling
  • Trajectory indicator

Image set

Patchketeer screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.