Project summary
Patchketeer was a fast jam project, but the systems still needed to be clear and fair to support the high-speed fantasy.
Global Game Jam prototype
A playful repair-and-reach arcade game where I focused on generation, traversal feel, and readable player feedback.




Patchketeer was a fast jam project, but the systems still needed to be clear and fair to support the high-speed fantasy.
Game Jammer
PC
I worked on Gaussian sampling for jump points, difficulty scaling through generation, and a jump trajectory indicator.
The level generation needed to feel fair while still staying lively and compact for a jam scope.
Patchketeer screenshots and teaser assets are pulled from the project media folder and presented here in a compact editorial grid.